![]() You want it immediately accessable, but it’s not part of your core rotation. It’s the top-most, so it will be less accessable, but is fine since it’s dependent on the situation. Since interrupts can be some what of a twitch mechanic, it may help to have your available interrupt on the Y (triangle) button. The main buttons are going to be the spells that you immediately need. For all intents and purposes, let us treat these as being the same, interchangeable buttons as those on the playstation controller, that being square, circle, X, and triangle. On my controller, this would be X, Y, A, and B. ![]() This would be, for example, more ideal for things like mounts, warlock / hunter pets, druid stances, etc. So, this has led me to experiment with having the directional buttons dedicated to utilitarian functions. (the spells that are actually required of you to attack an enemy in some way). These feel more awkward to have as part of my main set of abilities. X, Y, A, and B are just the 4 that feels most natural. Realistically I can have more than 4 buttons. Since tauren are so helpful I decided to spend a good 6 hours or so of raw trial and error. i’d love to just have a way to hide the bulk of my UI without rendering the game “completely” useless. When I’m questing in nazjatar, exploring mechagone, etc. I can swap between the two styles at will, if people were actually willing to give some suggestions and not ignore everything for the sake of their own confirmation bias. I’m only focused on immersion, for this specific situation. ![]() If you think that’s what i’m after, let me reiterate for the final time: It’s not. ![]() I won’t be doing 180 flips in the air in a BG, using any goblin gliders, potions, or trinkets. i’m not looking for the perfect scenario, i’m just looking to see what would make sense as far as keybinds are concerned. i’m surprised that no one really understood what i was trying to ask despite repeating myself over and over again. You can easily run around as a filthy casual with sub-optimal performance I’ve seen a million guides already for how to get it to work, but now i just need a guide for how to map it for each spec in a way that feels natural. So for the time being i’m kinda winging it with having A (X for playstation) be the jumping button, and then, for example, X (square for playstation) be a generic attack ability (like Heart Strike in my case, blood dk). But then I have to make sure I have other buttons dedicated to basic things like jumping. My main challenge is in trying to figure out how to get my rotations going for each spec. But I shan’t give up hope just yet.ĭo any of you use console port? If so, do you mind sharing some tips on how to set up the buttons? What spells do you have assigned to which buttons? Shields and other cool downs are farther away off to the sides, but still present.īut playing wow on a controller is… ugh. Key pads are simple, the buttons closest to my index and middle finger get the most common spells, with stuns and interrupts off to the side but still easily accessible. It’s not like trying to get action bars to work with a key pad. In my bleeding edge insanity i have been scratching my head on and off for a good year and a half or so, getting WoW to work comfortably with an xbox controller.
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